Tomorrow we'll be having another playtest session. I still have to decide what I want Farid and Dick to have a go at.
However, in preparation for that I added the rules for Single Large Monsters - big creatures that are not part of a unit. For a bit of an appetizer I'll post a few bits of text below.
My thoughts and intentions are:
* Monsters should be able to fight regular units, they are big enough for that. They should not be all-powerful, though.
* Monsters should however be vulnerable to enterprizing bands of heroes - even though the heroes would have to take a big chance.
* I do not want to add entirely new combat mechanisms, instead I want to tie them in with the existing ones.
Let me know what you think, does this fit in with what you'd be looking for?
Single Large Monsters
Single Large Monsters are very powerful creatures that are strong (and big) enough to, on their own, stand up to a unit of formed troops. To reflect this, they get a unit strength number as well. They often do not have leadership abilities. Examples would be the dragon Smaug, a major daemon or a huge giant. They are a very exceptional occurrence, and should not constitute a significant part of an army.
Combat with regular troops
Combat between monsters and regular units works the same way as combat between units - with the difference that monsters never get 'shaken' morale, and that instead of suffering strength losses, they roll for wounds instead.
Combat with individuals
The same rules for duels between individuals apply, with the below exceptions:
* Monsters may never refuse a challenge
* Individuals are allowed to invite friendly individuals within 16" to form a part to fight the monster - both when challenging and when being challenged
* All dice of the party members are added together to achieve a result
* In case of a tie or loss by the party, the hits are divided between the party members, with each suffering a minimum of 1 hit