The previous attempt at vector grqaphics results in some pretty chunky files (lots of vectors to render), and I'm worried it will cause issues in the combined book. I've tried something simpler now, with just the outline filled in in black. I think it will work just as well, and potentially distract less from the message I'd be trying to get across.
I'm also not sure whether I want to give them more of a mob-like appearance by rotating them by increments, as in the other picture.
Showing posts with label vector graphics. Show all posts
Showing posts with label vector graphics. Show all posts
Monday, 28 September 2009
Friday, 25 September 2009
Vector graphics of units
I've been playing around with my photo camera and inkscape for a bit, working out how I want to make the diagrams for the illustrations.
Even though I do want to include some wargame porn colour shots, I don't think they are the way to go for the regular illustrations. But just blank rectangles gets boring too.
So, I figured I'd use vector graphics for the 'men' on the bases. I went tand took some nice high-contrast shots looking down on individual figures, hiked up the contrast still further, and vectorified them using Inkscape.
The result lends itself to easy modification and tuning, and I created the below 'unit' using just one of the pictures, copying it and tweaking the angles to create a nicely random orc mob.
Feedback on whether you like this approach, and comments on how to improve would be appreciated.
Even though I do want to include some wargame porn colour shots, I don't think they are the way to go for the regular illustrations. But just blank rectangles gets boring too.
So, I figured I'd use vector graphics for the 'men' on the bases. I went tand took some nice high-contrast shots looking down on individual figures, hiked up the contrast still further, and vectorified them using Inkscape.
The result lends itself to easy modification and tuning, and I created the below 'unit' using just one of the pictures, copying it and tweaking the angles to create a nicely random orc mob.
Feedback on whether you like this approach, and comments on how to improve would be appreciated.
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