Added rules for personal combat between individuals/big men.
Basically the idea is that for individuals to engage whole units of 100's of men is pretty foolhardy, and usually results in them dying. The exception being when they are defending e.g. a narrow defile that prevents the hostiles from swamping them. In this case, odds are still that they will die, but they stand a chance of holding their ground.
These are resolved with a quick die roll resulting in hits on the individual. No damage is done to the opposing unit.
Versus other individuals: Duels
Duelling reflects the noble and honourable sport of man-to-man combat. It also represents two men trying to bash eachothers head in.
Duelling consists of three phases:
* The challenge
* The response
* The fight
To declare one's intent to engage one's opponent in single combat, two options are available.
The proper thing to do is to stride forward in front of all friendly troops, and in a clear and fearless voice call out the opponent to defend his honour. The individual is put 2" in front of the friendly troops, and move on to The Response.
The slightly less proper thing to do is to rush forward screaming vile things at your opponent, and hope he doesn't run away before you arrive. This is ONLY possible if the hostile individual is within movement range, not attached to friendly troops and there is an unblocked path, OR if both challenger and opponent are both attached to bases that are engaged in combat with eachother.
Responding to a proper challenge
If challenged properly, the challenged individual now has to decide whether to refuse or accept the challenge.
Refusal of a challenge means that the challenged individual is clearly shown to be of inferior moral calibre, and thus loses his charisma bonus - uless the challenger is clearly of inferior status (e.g. a peasant challenging a king). The challenger is left where he is standing, until his next activation.
Should the challenge be accepted, then single combat is fought, after which the surviving partie(s) are moved back to their starting points.
Responding when being rushed
If an individual is rushed, he basically has the same choices as in a proper challenge. However, should he elect to refuse the challenge this is not automatically succesful.
An opposed die roll using both individuals close combat skills. This results in a number of hits on the loser.
As long as both individuals are still standing (that is, not dead or seriously wounded), combat continues into another round. The only except being if both individuals decide to end combat.
NB. Hits are converted into light wounds, serious wounds or death, using a simple die roll.