Showing posts with label feudal. Show all posts
Showing posts with label feudal. Show all posts

Wednesday, 14 October 2009

Feudal humans, army lists and some small tweaks

As I have been slightly busy re-enacting, I only got around to working on the rules again today.

The army lists have been enhanced with a description of the army structure, including the number of heroes and mages that may typically be included.

I've also added the feudal humans army list, with the renaissance humans to follow soon (I hope).

Some minor tweaks have been made, in particular to the mechanism for infantry fighting cavalry (attacking infantry no longer have to charge into certain death vs counter charging cavalry)

Saturday, 3 October 2009

Playtest: Feudal humans versus Undead

We held another playtest today, with Michel's feudal humans versus his Undead.

The feudal humans were loosely based on english medieval troops, with generous amounts of heavy cavalry, archers and spear armed infantry. They had some pretty good troops and good commanders even if a bit rash - giving the overall commander some grey hairs in keeping them from going on the attack at unwanted moments.

The undead had a large horde of skeletons, some giant skeletons and a brigade of cavalry, a chariot and a skeletal dinosaur monster.